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Video Editing
Week 2
Beginner

Session 3: Audio

Ellis Dennis Graham 105-minute class 17 min read · 2,346 words

Viewers forgive mediocre pictures and never forgive bad sound. This session covers dialogue levels that are actually usable, removing generator hum and room noise without making voices robotic, choosing music you are allowed to use, ducking it under speech, sound effects used sparingly, and recording a voiceover that sounds like a studio.

Learning objectives

By the end of this session you will be able to do each of these without prompting.

  • Set dialogue, music and effects to usable levels
  • Remove hum, hiss and room noise without wrecking the voice
  • Choose music by tempo and mood and clear it legally
  • Duck music under speech so words stay intelligible
  • Use sound effects as punctuation rather than decoration
  • Record a clean voiceover with the equipment you have

The taught content

Sound is the half nobody forgives

There is an asymmetry in video that surprises every beginner: audiences tolerate poor pictures and do not tolerate poor sound. A slightly soft, imperfectly lit video with clear audio is watchable. A beautifully graded video where the voice is distant, hissy or clipping gets closed within seconds, and the viewer cannot explain why.

The reason is that picture is something you look at while sound is something that happens to you. You cannot look away from audio, and distorted or muddy speech forces real effort to decode. When someone says a video feels amateur, they are usually describing the sound, even when they say the camera work.

So audio is not the last thing you polish; it is the thing that decides whether the video is usable at all. The good news is that it is also cheap to fix — the difference between unusable and professional audio is a few decisions about levels, a noise pass and one correct export setting, none of which requires equipment you do not have.

Levels: the numbers that matter

Levels are measured in decibels (dB) on a scale where 0 dB is the maximum and everything else is negative. Going above 0 dB is clipping — hard digital distortion that cannot be repaired afterwards, so the first rule is that nothing ever touches zero.

The targets that work for this kind of video: dialogue peaking around -12 to -6 dB, which is loud and clear with headroom; music sitting 15 to 20 dB below the dialogue, so it is felt rather than fought; and sound effects between the two. If you only remember one figure, remember that speech should peak around -12 dB and never clip.

The related discipline is consistency. A video where one speaker is loud and the next is quiet is exhausting, because the viewer keeps adjusting volume. Normalise your dialogue so every speaker sits at the same level, and check the whole timeline rather than the part you were working on — the quiet section is always the one you did not listen to.

Noise: hum, hiss and the limits of fixing it

Our footage has the noise problems that Nigerian indoor recordings almost always have: a low hum from the generator or air conditioning, a hiss from the room and the camera preamp, and reverberation from a hard-walled hall with no soft furnishing. Each needs a different response.

Hum is a steady tone at a known frequency and is the easiest to remove — a notch or hum filter at 50 Hz, which is the mains frequency here, takes it out cleanly. Hiss is broadband and needs noise reduction, which works by sampling the noise alone and subtracting it: capture a second of room tone with nobody speaking and use that as the profile. Reverberation cannot be removed after the fact, only reduced slightly, and the real fix is at the recording — a carpeted room, curtains, or a mic closer to the mouth.

Then the limit everyone overruns: noise reduction destroys a voice when pushed too far. Over-processed speech sounds thin, watery and robotic, and it is worse to listen to than the hiss was. Reduce until the noise is not distracting and then stop, and remember the priority — a little hiss with a natural voice beats silence with a robot. Where noise is bad in one section, covering it with B-roll and slightly raised music is often better than processing the voice to death.

Music: choosing it and being allowed to use it

Music is chosen by tempo and mood, not by taste. A cut with quick shots wants a track with energy; a reflective moment wants space. The practical test is to play the sequence against two or three tracks and notice which one makes the cutting feel correct — the wrong track makes good cutting feel wrong, which is why music is chosen after the picture is locked rather than before.

The part that costs people money is licensing. Music you like on the radio or on a streaming service is almost never cleared for a client's video, and the consequences are real: Content ID claims that divert a client's ad revenue to the rights holder, muted videos on Instagram and TikTok, and takedowns after the client has already paid you. For a church, a business or any paying client this is your responsibility, not theirs.

So use properly licensed sources: royalty-free libraries with a clear licence, platform libraries where the platform's terms cover the use, or music the client has licensed and given you in writing. Read the licence — some royalty-free tracks forbid commercial use or require attribution. Keep a copy of the licence with the project, because a client asked about their video in two years will come to you, and I found it online is not a defence.

Ducking, effects and recording a voiceover

Ducking is music dropping in level while someone speaks and rising again afterwards, and it is the single most effective way to make speech clear over a track. Do it with keyframes — lower the music by about 10 to 15 dB a beat before the speech starts and bring it back a beat after — or with automatic ducking where your editor has it. The common failure is ducking too late, so the first word of a sentence is buried; start the drop before the speech, not with it.

Sound effects work as punctuation and fail as decoration. A subtle whoosh on a transition or a soft click on a graphic can make an edit feel finished; a whoosh on every cut makes it feel like a template. The test is to remove them all and ask whether anything is missing — if nothing is, they were decoration. Silence is also a sound effect, and a beat of total silence before an important line is more powerful than anything you can add.

For voiceover, the equipment matters less than the room. Record in the quietest space you can find — a bedroom with curtains and a bed absorbs far more than a tiled living room — with the mic close, about a hand's width away, and off-axis slightly to avoid breath pops. Hang blankets or record inside a wardrobe if the room is bad. Record more takes than you need, leave a few seconds of silence at the start of each for a noise profile, and never record voiceover in the same room as an air conditioner you cannot switch off.

Instructor demonstration

The instructor mixes the audio on the rough cut live — setting dialogue to level, removing the generator hum and room hiss from a captured room-tone profile, showing what over-processing does to a voice, laying and ducking a licensed track, adding two sound effects and then removing them, and recording a voiceover in a treated corner of the room.

  1. 01

    Play the rough cut with no attention to audio

    Let the class react. Explain that when a video feels amateur the cause is usually the sound, even when people say the camera work.

  2. 02

    Look at the waveform and find the clipping

    Show the peaks hitting zero. Explain that clipping is digital distortion and cannot be repaired afterwards, so nothing may ever touch zero.

  3. 03

    Set the dialogue to peak around -12 dB

    Adjust the clip gain. Explain that this is loud and clear while leaving headroom, and it is the one number worth memorising.

  4. 04

    Compare two speakers at different levels

    Play them back to back. Explain that inconsistent levels are exhausting because the viewer keeps adjusting the volume.

  5. 05

    Normalise both to the same level

    Check the whole timeline rather than the section being worked on. Explain that the quiet part is always the one nobody listened to.

  6. 06

    Identify the generator hum

    Isolate it by listening. Explain that hum is a steady tone at mains frequency, which here is 50 Hz, and it filters out cleanly.

  7. 07

    Apply a hum filter at 50 Hz

    A and B it. Explain that this is the cheapest single improvement available on indoor Nigerian recordings.

  8. 08

    Capture a room-tone profile

    Find a second where nobody speaks. Explain that noise reduction works by sampling the noise alone and subtracting it.

  9. 09

    Apply noise reduction lightly

    Reduce until the hiss stops being distracting, then stop. Explain that the goal is not silence but an undistracted voice.

  10. 10

    Push the noise reduction far too hard

    Play the result. Explain that over-processed speech sounds thin and robotic and is worse to listen to than the hiss was.

  11. 11

    Reduce it back and A against the original

    Explain that a little hiss with a natural voice beats silence with a robot, every time.

  12. 12

    Lay a licensed music track

    Show the licence and keep it with the project. Explain that an uncleared track can divert a client's revenue or get their video muted after they have paid you.

  13. 13

    Set the music 15 to 20 dB below dialogue

    Explain that music should be felt rather than fought, and that this gap is what keeps speech intelligible.

  14. 14

    Duck the music a beat before the speech

    Keyframe a 10 to 15 dB drop. Explain that ducking too late buries the first word, which is the most important one.

  15. 15

    Add whooshes to every transition

    Play it. Explain that a sound on every cut makes an edit feel like a template rather than a decision.

  16. 16

    Remove all but two

    Explain the test: remove them all and ask whether anything is missing. If nothing is, they were decoration.

  17. 17

    Insert a beat of total silence before a key line

    Explain that silence is a sound effect and is more powerful than anything you can add.

  18. 18

    Record a voiceover in a treated corner

    Mic close, slightly off-axis, blankets up. Explain that the room matters more than the microphone.

  19. 19

    Leave silence at the head of each take

    Explain that this gives you a noise profile and makes the take usable in the same workflow.

  20. 20

    Listen to the full mix on phone speakers

    Explain that most viewers hear it on a phone, and a mix that only works on headphones is not finished.

Guided practice

Mix both cuts to a usable level

You mix the audio on both versions of the project — dialogue set and consistent, hum and hiss reduced without damaging the voice, licensed music laid and ducked under speech, effects used only where they earn their place — and verify the result on phone speakers as well as headphones.

  1. 01Play the rough cut and note every audio problem before fixing any of them.
  2. 02Find every point where the audio clips at 0 dB and reduce it.
  3. 03Set all dialogue to peak around -12 dB.
  4. 04Compare every speaker and normalise them to the same level.
  5. 05Check the entire timeline for quiet sections, not just the part you worked on.
  6. 06Locate a stretch of room tone where nobody is speaking.
  7. 07Use it as the noise profile for reduction.
  8. 08Apply hum reduction at 50 Hz and A it against the original.
  9. 09Apply noise reduction lightly, then deliberately over-apply it and listen.
  10. 10Reduce it back to the point where the voice still sounds natural.
  11. 11Choose a music track by tempo and mood after the picture is locked.
  12. 12Confirm the licence covers commercial use and save it with the project.
  13. 13Set the music 15 to 20 dB below the dialogue.
  14. 14Keyframe the duck to start a beat before each speech, not with it.
  15. 15Add sound effects, then remove all of them and note whether anything is missing.
  16. 16Keep only the effects that were missed.
  17. 17Insert one beat of total silence before your most important line.
  18. 18Record a voiceover in the quietest room available, mic close and slightly off-axis.
  19. 19Leave a few seconds of silence at the head of each take for a noise profile.
  20. 20Listen to the finished mix on phone speakers, then on headphones.
  21. 21Fix anything that only sounded right on one of them.

The standard we hold you to

Both cuts mixed to a usable standard: every audio problem listed before any was fixed, all clipping at 0 dB found and reduced, dialogue set to peak around -12 dB with every speaker normalised to the same level and the whole timeline checked for quiet sections; room tone captured and used as a noise profile, hum reduced at 50 Hz and A-tested, noise reduction applied lightly then deliberately over-applied and pulled back to the point where the voice still sounds natural; music chosen by tempo and mood after picture lock with a licence confirmed for commercial use and saved with the project, set 15 to 20 dB below dialogue and ducked by keyframes starting a beat before each speech rather than with it; sound effects added then all removed with only the missed ones kept, and one beat of total silence inserted before the most important line; a voiceover recorded in the quietest available room with the mic close and slightly off-axis and silence left at the head of each take; and the finished mix verified on phone speakers as well as headphones with anything that only worked on one of them fixed.

Common mistakes and how to fix them

You polish picture and leave audio to last

Fix: Treat audio as the usability test. Viewers forgive soft or imperfectly lit pictures and close a video with bad sound within seconds, usually blaming the camera work.

Your audio clips at 0 dB

Fix: Keep dialogue peaking around -12 dB with headroom. Clipping is hard digital distortion that cannot be repaired after export, so nothing may ever touch zero.

One speaker is loud and the next is quiet

Fix: Normalise every speaker to the same level and check the whole timeline. Inconsistent levels are exhausting because the viewer keeps adjusting the volume.

You push noise reduction until the voice is robotic

Fix: Reduce until the noise stops distracting, then stop. A little hiss with a natural voice beats silence with a robot, and over-processing is worse than the problem.

You try to remove reverberation in the mix

Fix: Accept that it cannot be removed, only slightly reduced. The fix is at the recording: a softer room, and the microphone closer to the mouth.

You used a track you liked without checking the licence

Fix: Use properly licensed music and keep the licence with the project. An uncleared track can trigger a Content ID claim, mute a client's video, or take it down after they have paid you.

Your duck starts with the speech

Fix: Start it a beat earlier. Ducking too late buries the first word of the sentence, which is the word that carries the meaning.

You only ever listen on headphones

Fix: Check the mix on phone speakers. Most viewers hear your video on a phone, and a mix that only works on headphones is not finished.

Expert notes

The habits that separate someone who can do this from someone who does it well.

  • Fix audio before you polish picture. Audiences tolerate imperfect images and abandon videos with bad sound, and when they say a video feels amateur they are usually describing the audio even while naming the camera work.
  • Keep dialogue around -12 dB and never let anything touch zero. Clipping is unrecoverable distortion, and the one number worth memorising in this whole session is where speech should peak.
  • Reduce noise until it stops distracting, then stop. Over-processed speech sounds thin and robotic and is worse to listen to than the hiss you were trying to remove — a natural voice with some noise always wins.
  • Check every music licence and keep it with the project. Uncleared music can divert a client's ad revenue, mute their video or get it taken down after they have paid you, and I found it online is not a defence two years later.

Key terms

Clipping
Audio exceeding 0 dB. Hard digital distortion that cannot be repaired after export.
Headroom
The gap between your peak and 0 dB. Why dialogue sits around -12 rather than near zero.
Room tone
A stretch of the noise alone with nobody speaking. Used as the profile for noise reduction.
Hum
A steady tone at mains frequency, 50 Hz here. From generators and air conditioning; filters out cleanly.
Noise reduction
Sampling the noise and subtracting it. Effective lightly, and it turns a voice robotic when pushed.
Ducking
Music dropping under speech and rising after. Keyframed to start a beat before the speech, not with it.
Content ID
Automatic copyright detection. An uncleared track can claim a client's revenue or mute their video.
Off-axis
Angling the mic slightly away from the mouth. Reduces breath pops without losing presence.

Homework before the next session

Set one clip to correct levels

Find the peaks, reduce any clipping, and set dialogue to about -12 dB. Then normalise a second speaker to match and listen to the pair back to back.

Remove hum and hiss from one recording

Capture a room-tone profile, apply hum reduction at 50 Hz, then noise reduction lightly. Over-apply it deliberately, listen, and pull it back.

Duck a music track under one minute of speech

Keyframe the drop to begin a beat before the speech starts. Compare with the duck starting exactly on the first word and note what gets buried.

Record a voiceover in a treated room

Blankets or a wardrobe, mic a hand's width away and slightly off-axis, silence left at the head of the take. Compare it with a take recorded in an open room.

Assessment rubric

How this session is marked. The certificate for Video Editing is awarded on the deliverable, not on attendance.

CriterionPassingExcellent
LevelsAudio is audible.No clipping anywhere, dialogue peaking around -12 dB, every speaker normalised to the same level, and the whole timeline checked rather than only the section worked on.
NoiseReduces background noise.Room tone captured for the profile, hum reduced at 50 Hz and A-tested, noise reduction applied lightly and deliberately over-applied once to hear the damage, then pulled back to a natural voice.
MusicAdds a track.Chosen by tempo and mood after picture lock, licence confirmed for commercial use and filed with the project, and set 15 to 20 dB below dialogue.
Ducking and effectsMusic sits under speech.Duck keyframed to start a beat before each speech, effects removed entirely and only the missed ones restored, and a beat of silence used before the key line.
VerificationListens back before export.Voiceover recorded close and off-axis in a treated room with silence at the head of each take, and the full mix checked on phone speakers as well as headphones with discrepancies fixed.

Session questions

What level should my dialogue be at?+

Peaking around -12 dB, with nothing ever touching 0 dB. Zero is the digital maximum and going past it is clipping — hard distortion you cannot repair after export. Music should sit 15 to 20 dB below the dialogue.

How do I remove the hum from my recordings?+

It is almost certainly mains hum at 50 Hz from a generator or air conditioning, and a hum or notch filter at that frequency removes it cleanly. It is the cheapest single improvement available on indoor recordings made here.

My noise reduction made the voice sound strange. What happened?+

You pushed it too far. Noise reduction subtracts a sampled noise profile, and when applied heavily it takes parts of the voice with it, producing a thin, watery, robotic sound. Reduce until the noise is not distracting, then stop — a little hiss with a natural voice is always better.

Can I use a song I like for a client's video?+

Almost certainly not without a licence. Music from radio or streaming services is not cleared for commercial video, and the result can be a Content ID claim diverting your client's revenue, a muted video, or a takedown after they have paid you. Use properly licensed libraries and keep the licence with the project.

How do I record a good voiceover without a studio?+

The room matters more than the microphone. Use the quietest space available — a bedroom with curtains, or inside a wardrobe with blankets — keep the mic about a hand's width away and slightly off-axis to avoid breath pops, and leave a few seconds of silence at the head of each take for a noise profile.

Last reviewed: 2026-09-12By Cyber Elias Academy faculty

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Video Editing

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