Session 2: Demonstration, Practice & Assessment
Explanation is the smallest part of teaching. This session covers the three things that actually produce learning — demonstrating so it can be copied, structuring practice so it builds competence, and assessing so you know whether it worked — plus how to give feedback that changes behaviour.
Learning objectives
By the end of this session you will be able to do each of these without prompting.
- Demonstrate a task so a learner can reproduce it
- Narrate your reasoning, not just your actions
- Structure practice from guided to independent
- Give feedback that changes what someone does next time
- Design assessment that tests doing rather than recall
- Produce a complete lesson plan with all three stages
The taught content
Demonstration
A demonstration is not showing what you can do; it is showing what they should do, at a speed they can follow. The difference is significant. An expert demonstrating fluently is impressive and useless, because the learner cannot separate the essential actions from your personal shortcuts, and cannot see the decisions you are making without thinking about them.
So demonstrate slowly and deliberately, doing only what you would tell them to do. Remove the flourishes, the keyboard shortcuts you acquired over years, and the steps you do automatically. If a shortcut is genuinely worth teaching, teach it separately after the basic method works — introducing it during the demonstration means the learner cannot tell which actions matter.
Then show the finished result first. Seeing where they are going makes every subsequent step make sense, because the learner has a destination to attach the information to. Demonstrating the process first and revealing the result at the end means the learner holds a sequence of unexplained actions, most of which they will have forgotten by the time the point arrives.
Narrating your reasoning
The most valuable part of a demonstration is not what you do — it is why. 'I am clicking here' teaches an action. 'I am clicking here because this is the only place that applies the change to the whole column rather than one cell' teaches a decision, and decisions are what let someone work without you.
Narrate the choices you did not make as well as the ones you did. 'You could do this with a filter, but I am using a formula because the data will change and a filter would need reapplying.' That single sentence transfers judgement rather than procedure, and it is the difference between a learner who can follow instructions and one who can solve the next problem you have not shown them.
Then show a mistake on purpose. Do something wrong, let it produce the wrong result, and explain how you recognise it and fix it. Learners will make that mistake, and the person who has seen it made and corrected recovers in seconds while the one who has not sits stuck for an hour. It also gives them permission to make mistakes, which matters more than it sounds.
Practice: guided to independent
Practice is where learning actually happens, and it needs a gradient. Guided practice first: they do the task with you watching, able to intervene immediately. This is where errors are cheap, because they are caught in seconds rather than practised into habit. Then supported practice: they do a variation with the steps visible but you not intervening unless asked. Then independent practice: they do it alone, without the steps, which is the only real test of whether it stuck.
The critical rule is that practice must be slightly harder than the demonstration. Repeating exactly what you showed produces the illusion of learning — they succeed, everyone feels good, and nothing was learned, because they were following rather than solving. Change one thing: different data, a different goal, a small complication. That change is what forces the understanding rather than the memory.
Then the discipline of not rescuing too quickly. When a learner is stuck, the instinct is to take over and fix it, and it is the most counter-productive thing a teacher can do. Ask where they think it went wrong, ask what they expected to happen, ask what they would try next. Thirty seconds of productive struggle teaches more than thirty seconds of watching you fix it, and rescuing teaches them that the answer to difficulty is waiting for you.
Feedback that changes behaviour
Feedback is information about the gap between what was produced and what was wanted. Most feedback fails because it is evaluative rather than descriptive: 'good job' and 'this is wrong' both tell the learner where they stand and neither tells them what to do differently. Only the second kind changes the next attempt.
The structure that works has three parts. What specifically was right — 'your formula referenced the correct range'. What specifically was wrong — 'it used an absolute reference, so it broke when you copied it down'. What to do next time — 'use a relative reference when the formula needs to travel'. Specific, actionable, and about the work rather than the person.
Then the timing. Feedback given immediately after the attempt is worth several times more than feedback given a week later, because the learner still remembers what they were thinking. This is an argument for reviewing work in class rather than collecting it, and for commenting on the process rather than only the result. And keep it proportionate: three specific points land, twelve buries the learner and none of them get acted on.
Assessment
Assessment answers one question: can they do the thing? Not can they describe it, not did they attend, not do they seem to have understood. The most common assessment mistake is testing recall of what was taught rather than the ability the objective stated — a quiz about formulas when the objective was writing them.
So assess by asking for the thing. If the objective was 'write a formula that totals a column and handles blanks', the assessment is a column with blanks in it and a request to total it. Not a question about what SUM does. Performance assessment is harder to mark and far more informative, and for a practical subject it is the only kind that means anything.
Then make it low-stakes and frequent. A large test at the end tells you too late to help anyone. Small checks during the lesson — a quick task everyone does, a question with a specific answer, a screenshot of their screen — tell you in the moment whether to move on or go back, which is the only time that information is useful. And state the standard in advance, so the learner knows what success looks like before attempting rather than guessing.
Instructor demonstration
The instructor demonstrates one task properly — result first, slow, narrating the reasoning and the rejected alternatives, with a deliberate mistake — then runs guided, supported and independent practice, gives three-part feedback live, and designs an assessment that asks for the thing rather than recall of it.
- 01
Show the finished result first
Display the completed outcome before any explanation. Explain that a destination makes every subsequent step make sense.
- 02
Demonstrate slowly
Do only what you would tell them to do, removing shortcuts and automatic steps. Explain that fluency hides which actions actually matter.
- 03
Narrate the reasoning
Say why each action, not just what it is. Explain that 'I click here' teaches an action while 'because this applies to the whole column' teaches a decision.
- 04
Narrate the rejected alternative
Explain the option not taken and why. Explain that this transfers judgement rather than procedure.
- 05
Make a deliberate mistake
Do it wrong, show the wrong result, and fix it while explaining how you recognised it. Explain that learners who have seen a mistake corrected recover in seconds.
- 06
Run guided practice
Set the same task with the class doing it while you watch. Explain that errors are cheap here because they are caught in seconds.
- 07
Refuse to rescue
When someone is stuck, ask where they think it went wrong instead of taking over. Explain that thirty seconds of struggle teaches more than watching you fix it.
- 08
Run supported practice
Set a variation with the steps visible but no intervention. Explain that this is the bridge between copying and solving.
- 09
Make practice harder than the demo
Change the data, the goal or add a complication. Explain that repeating the demonstration exactly produces the illusion of learning.
- 10
Run independent practice
Set the task with no steps available. Explain that this is the only real test of whether it stuck.
- 11
Give three-part feedback
Say what was right, what was wrong and what to do next time, all specifically. Contrast with 'good job' and explain why evaluation alone changes nothing.
- 12
Keep feedback proportionate
Give three points, not twelve. Explain that three land and twelve bury the learner so none get acted on.
- 13
Design the assessment
Ask for the thing the objective stated rather than recall about it. Show the recall quiz beside it and explain what it fails to tell you.
Guided practice
Project: create a basic lesson plan
You build a complete lesson plan for one topic containing a properly structured demonstration, a three-stage practice gradient with each stage harder than the last, three-part feedback templates, and an assessment that asks for the thing the objective stated rather than recall of it.
- 01State one learning objective with an observable verb.
- 02Plan the demonstration to show the finished result before the process.
- 03Write the slow version: only what you would tell them to do, no shortcuts.
- 04Write the reasoning you will narrate for each key action.
- 05Write one rejected alternative and why you did not take it.
- 06Plan one deliberate mistake, how you will recognise it and how you will fix it.
- 07Design guided practice: the same task with you watching.
- 08Write the questions you will ask a stuck learner instead of taking over.
- 09Design supported practice: a variation with steps visible and no intervention.
- 10Design independent practice: the task with no steps available.
- 11Confirm each stage is slightly harder than the one before it.
- 12Write a three-part feedback template: what was right, what was wrong, what next.
- 13Draft two examples of that feedback for work you expect to see.
- 14Decide when feedback happens, and make it immediate rather than collected.
- 15Design the assessment: a task asking for the thing, not a question about it.
- 16Write the standard you will state in advance so learners know what success looks like.
The standard we hold you to
A lesson plan whose demonstration shows the result first, proceeds slowly without shortcuts, narrates reasoning and one rejected alternative, and includes a deliberate mistake with its recognition and fix; three practice stages each slightly harder than the last, with written questions for a stuck learner instead of rescue; a three-part feedback template with two worked examples and immediate timing; and an assessment that asks for the thing the objective stated with the success standard written in advance.
Common mistakes and how to fix them
You demonstrate at your own fluent speed
Fix: Slow down and do only what you would tell them to do. An expert demonstrating fluently is impressive and useless, because the learner cannot separate essential actions from your personal shortcuts.
You reveal the result only at the end
Fix: Show the finished thing first. Without a destination the learner holds a sequence of unexplained actions, most of which are forgotten before the point arrives.
You narrate actions instead of reasoning
Fix: Say why, and say what you did not do and why. Actions teach procedure; reasoning and rejected alternatives transfer judgement, which is what lets someone work without you.
You never make a mistake in front of the class
Fix: Make one deliberately and fix it while explaining how you recognised it. Learners will make it, and the one who has seen it corrected recovers in seconds instead of sitting stuck.
Your practice repeats the demonstration exactly
Fix: Change the data, the goal or add a complication. Repeating what you showed produces the illusion of learning — everyone succeeds and nothing was learned.
You rescue stuck learners immediately
Fix: Ask where they think it went wrong, what they expected, what they would try next. Rescuing teaches them that the answer to difficulty is waiting for you, and teaches you nothing about where they are lost.
Your feedback is evaluative
Fix: Say what was specifically right, what was specifically wrong, and what to do next time. 'Good job' and 'this is wrong' both tell someone where they stand and neither changes the next attempt.
Your assessment tests recall
Fix: Ask for the thing the objective stated. A quiz about what SUM does tells you nothing about whether someone can write a formula that handles blanks, which was the objective.
Expert notes
The habits that separate someone who can do this from someone who does it well.
- Show the finished result before the process, every time. A learner with a destination attaches every step to something; a learner without one holds a sequence of unexplained actions and forgets most of it before the point arrives.
- Narrate your reasoning and your rejected alternatives. This is what transfers judgement rather than procedure, and it is the difference between a learner who can follow your instructions and one who can solve the next problem you never showed them.
- Make each practice stage slightly harder than the one before. Repeating the demonstration exactly produces success and no learning; one change of data or goal forces understanding rather than memory.
- Ask questions instead of rescuing a stuck learner. Thirty seconds of productive struggle teaches more than watching you fix it, and rescuing teaches them that difficulty means waiting for you.
Key terms
- Demonstration
- Showing what the learner should do at a speed they can follow. Not showing what you can do.
- Narrated reasoning
- Saying why each action, including alternatives rejected. Transfers judgement rather than procedure.
- Guided practice
- The learner doing the task with the teacher watching. Errors are cheap because they are caught in seconds.
- Independent practice
- The task done alone without steps. The only real test of whether it stuck.
- Desirable difficulty
- Practice slightly harder than the demonstration. Feels worse and produces far more learning.
- Descriptive feedback
- What was right, what was wrong, what to do next. Changes the next attempt, unlike evaluation.
- Performance assessment
- Asking for the thing rather than recall about it. Harder to mark and far more informative.
- Formative check
- A low-stakes check during the lesson. Tells you whether to move on while the information is still useful.
Homework before the next session
Rewrite one demonstration
Take something you have explained before and restructure it: result first, slow, reasoning narrated for each key action, one rejected alternative, one deliberate mistake.
Design a three-stage practice gradient
Guided, supported, independent — each slightly harder than the last. Confirm that the first is not simply a repeat of your demonstration.
Write three-part feedback
For two pieces of work you expect to see: what was specifically right, what was specifically wrong, what to do next time. Three points each, no more.
Replace a quiz with a task
Take a recall question you would have asked and rewrite it as a task asking for the thing. Note how much more it tells you about whether the objective was achieved.
Assessment rubric
How this session is marked. The certificate for Online Teaching is awarded on the deliverable, not on attendance.
| Criterion | Passing | Excellent |
|---|---|---|
| Demonstration design | Shows how to do it. | Result shown first, slow with no shortcuts, reasoning narrated for each key action, one rejected alternative explained, and a deliberate mistake corrected on screen. |
| Practice structure | Sets an exercise. | Three stages from guided to independent, each slightly harder than the last, with the first genuinely different from the demonstration rather than a repeat. |
| Handling difficulty | Helps when asked. | Asks diagnostic questions rather than taking over, keeping the learner working, with the questions written in advance. |
| Feedback | Marks the work. | Three-part descriptive feedback — right, wrong, next — kept to three points, given immediately rather than collected for later. |
| Assessment | Tests the material. | A task asking for the thing the objective stated, with the success standard written in advance and low-stakes checks during the lesson rather than one test at the end. |
Session questions
How slow should a demonstration be?+
Slow enough that a beginner could copy it in real time, which feels embarrassingly slow to an expert. Do only what you would tell them to do and leave shortcuts out — teach those separately once the basic method works, or the learner cannot tell which actions matter.
Should I show my mistakes?+
Deliberately, yes. Make one on purpose, show the wrong result, and explain how you recognise and fix it. Learners will make that mistake, and the one who has seen it corrected recovers in seconds while the one who has not sits stuck for an hour.
How do I stop myself taking over when someone is stuck?+
Ask three questions in order: where do you think it went wrong, what did you expect to happen, what would you try next? Thirty seconds of productive struggle teaches more than watching you fix it, and rescuing teaches them that difficulty means waiting for you.
How much feedback should I give?+
Three specific points: what was right, what was wrong, and what to do next time. Three land and get acted on; twelve bury the learner and none of them change anything. Give it immediately, while they still remember what they were thinking.
Is a quiz ever the right assessment?+
For factual recall — terminology, shortcuts, safety rules — yes. For a practical objective, no. If the objective was writing a formula, the assessment is a column of data with blanks in it, not a question about what a function does.
This session is part of
Online Teaching
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